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Team Projects

- and other miscellaneous COLLABORATIONS-

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Bear Plane​

 

Role: UI Artist & Playtester

​Engine: Unity​

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Professor Matthew Burton (@burtbot) hand-picked and commissioned game designers for his passion project, Bear Plane! 

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Battle as a bloodshed hungry bear through swarms of enemy soldiers! Inspired by Wojtek the Bear!​

Coming Soon...

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bear plane meters ui.png
bear plane mission ui.png
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bear anim 1.png
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Webster 48 is a game jam at Webster University where students create a game within 48 hours! Games created during the jam are then screened publicly on campus and voted on by the audience! Our work on our game, Gluttony on a String, received a nomination for its innovative design!

Webster 48 Game Jam

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Gluttony on a String​

 

Role: Animator

​Engine: Unity​

​Prop: "Changing Colors"

Prompt: "Worm on a String"

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Linus, a worm on a string, was abandoned by his family and thrown out of a van. Feeling betrayed and forgotten, Linus held onto his resentment. He vowed to grow large enough to take revenge on his ex-family, by eating and growing until he can face them!

Intro Cutscene
Level 1 - 2 Cutscene
Level 2 - 3 Cutscene
Outro Cutscene
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BUZZ OFF!​

 

Role: Character Design & Artist

​Engine: Unity​

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Buzz Off was a game made for Videogame Design 1, with a focus on adding unique and interesting enemies and mechanics!

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In an effort to combat a declining population of pollinators, humans have created robotic bees to help maintain their crops. Sadly, this well-meaning attempt has brought the robotic revolution upon the bee community!

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BEEDRILL-_SmallDrill_1.png
BEEDRILL-_SmallDrill_3.png
BEEDRILL-_SmallDrill_3_(PART_2).png
BEEDRILL-_Base.png
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