Team Projects
- and other miscellaneous COLLABORATIONS-

Bear Plane​
Role: UI Artist & Playtester
​Engine: Unity​
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Professor Matthew Burton (@burtbot) hand-picked and commissioned game designers for his passion project, Bear Plane!
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Battle as a bloodshed hungry bear through swarms of enemy soldiers! Inspired by Wojtek the Bear!​
Coming Soon...








Webster 48 is a game jam at Webster University where students create a game within 48 hours! Games created during the jam are then screened publicly on campus and voted on by the audience! Our work on our game, Gluttony on a String, received a nomination for its innovative design!
Webster 48 Game Jam

Gluttony on a String​
Role: Animator
​Engine: Unity​
​Prop: "Changing Colors"
Prompt: "Worm on a String"
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Linus, a worm on a string, was abandoned by his family and thrown out of a van. Feeling betrayed and forgotten, Linus held onto his resentment. He vowed to grow large enough to take revenge on his ex-family, by eating and growing until he can face them!


Intro Cutscene
Level 1 - 2 Cutscene


Level 2 - 3 Cutscene
Outro Cutscene

BUZZ OFF!​
Role: Character Design & Artist
​Engine: Unity​
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Buzz Off was a game made for Videogame Design 1, with a focus on adding unique and interesting enemies and mechanics!
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In an effort to combat a declining population of pollinators, humans have created robotic bees to help maintain their crops. Sadly, this well-meaning attempt has brought the robotic revolution upon the bee community!







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