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Gavin Dudenhoeffer
Welcome to my Portfolio! Enjoy your Stay!
Game Design

Role: Artist & Animator
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Created and designed characters while communicating with my creative director.
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Designed parallax backgrounds to seamlessly blend into RPGmaker.
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Used Aseprite, RPGmaker, Trello, and Clip Studio Pro.
Sunshine Getaway


Role: 2D Art Lead
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Led a team of 2D artists to create assets for a fully functional game within 48 hours.
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Coordinated a consistent art aesthetic for the game.
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Delivered quality assets and designs with tight deadlines.
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Used Unity, Photoshop, Piskel, and Clip Studio Pro.
Memphish Mailstrom


Role: UI Artist
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Collaborated with Creative Director to create quality 2D inventory assets that align with the game art style.
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Used Trello, Clip Studio Pro, and Sketchbook Pro.
Flowering


Role: Developer & Artist
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Designed, developed, and launched a fully functional game with team of two developers.
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Engineered custom game mechanics and art assets.
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Used Unity, GitHub, Illustrator, Trello, C++, Sketchbook Pro.
Cat-astrophe


Role: Developer & Level Designer
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Designed a new retro cyberpunk level.
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Localized through a study abroad trip to Tokyo, Japan.
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Used Unity, C++, Sketchbook Pro, and Github.
Ratamari


Interested in more of my projects?
Check them out here:
Team Projects



UE5 Set Design / ICVFX Wall

PBS Room Nine

Professor-Recommended for a collaboration with PBS's own Room Nine.
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Worked the ICVFX / AR wall and built 4 classroom sets with different subjects.

Dead Love
"Dead Love" is a short film created using unreal engine for it's set design.​
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Worked the ICVFX / AR wall and built 2 otherworldly sets based on Chinese mythology .

Noir Office
Concept Set for a short film at Webster University.
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Made in UE5 within 2 weeks.

Personal Sets
Sets made for personal use and practicing set design, unreal engines many tools, and lighting.

