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Gavin Dudenhoeffer

Welcome to my Portfolio! Enjoy your Stay!

Game Design

Role: Artist & Animator

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  • Created and designed characters while communicating with my creative director.

  • Designed parallax backgrounds to seamlessly blend into RPGmaker.

  • Used Aseprite, RPGmaker, Trello, and Clip Studio Pro.

Sunshine Getaway

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Role: 2D Art Lead

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  • Led a team of 2D artists to create assets for a fully functional game within 48 hours.

  • Coordinated a consistent art aesthetic for the game.

  • Delivered quality assets and designs with tight deadlines.

  • Used Unity, Photoshop, Piskel, and Clip Studio Pro.

Memphish Mailstrom

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Role: UI Artist

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  • Collaborated with Creative Director to create quality 2D inventory assets that align with the game art style.

  • Used Trello, Clip Studio Pro, and Sketchbook Pro.

Flowering

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Role: Developer & Artist

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  • Designed, developed, and launched a fully functional game with team of two developers.

  • Engineered custom game mechanics and art assets.

  • Used Unity, GitHub, Illustrator, Trello, C++, Sketchbook Pro.

Cat-astrophe

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Role: Developer & Level Designer

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  • Designed a new retro cyberpunk level.

  • Localized through a study abroad trip to Tokyo, Japan.

  • Used Unity, C++, Sketchbook Pro, and Github.

Ratamari

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Interested in more of my projects?

                                                               Check them out here:

Team Projects

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UE5 Set Design / ICVFX Wall

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PBS Room Nine

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Professor-Recommended for a collaboration with PBS's own Room Nine.

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Worked the ICVFX / AR wall and built 4 classroom sets with different subjects.

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Dead Love

"Dead Love" is a short film created using unreal engine for it's set design.​

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Worked the ICVFX / AR wall and built 2 otherworldly sets based on Chinese mythology .

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Noir Office

Concept Set for a short film at Webster University.

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Made in UE5 within 2 weeks.

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Personal Sets

Sets made for personal use and practicing set design, unreal engines many tools, and lighting.

3D Modeling

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Marketing

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